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224 Anggota
Deskripsi Kelas
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Pratinjau Materi
152 Materi
Hari 0 — Psychological tests
Psychological tests
Psychological tests
Psychological tests MBTI
Hari 1 — How to use and mastering basic features in Figma
Mampu menguasai software figma
Mampu membuat dan men-design CV Portfolio
Hari 1 — EF SET English
EF SET Assignment English Test
Hari 1 — Slow Living
Hari 1 — CV and Cover Letter
Tips & Tricks for CV and Cover Letter
CV and Cover Letter
Data IPK
Hari 1 — UI/UX Learning
Get Started with Figma
44 menit
Create your own CV
Hari 2 — Analyzing UI/UX of Famous Brands & getting to know Figma Plugin
Mampu menganalisa fitur-fitur UI/ UX pada brand-brand di dalam industri yang sama
Mampu menggunakan plugin untuk membantu dalam rapid design
Hari 2 — Intro to UI/UX (How to Figma)
Get Started in Figma
44 menit
Create your own CV
Hari 2 — UI/UX Learning
Analyzing UI/ UX of Famous Brands & getting to know Figma Plugin
22 menit
Analyzing UI/ UX of Famous Brands & getting to know Figma Plugin
Hari 3 — Wireframe 101
Mampu memahami anatomi website backend dan frontend
Mampu membuat wireframe sebuah website maupun aplikasi
Hari 3 — UI/UX Learning
Wireframe 101
51 menit
Wireframe 101
Hari 3 — Visual hierarchy
Visual Hierarchy
Visual hierarchy
Hari 4 — Analyzing UI/ UX of Famous Brands
Analyzing UI/ UX of Famous Brands & getting to know Figma Plugin
22 menit
Analyzing UI/UX of famous brands & getting to know Figma Plugin
Hari 4 — UI/UX Learning
Putting Design on Top of Wireframe
60 menit
Putting Design on Top of Wireframe
Hari 4 — Putting on Top of Wireframe
Mampu men-design dari wireframe yang telah dibuat
Hari 5 — Portofolio day
Portofolio Day
Portofolio Day
120 menit
Hari 5 — UI/UX Learning
Putting Design on Top of Wireframe
102 menit
Putting Design on Top of Wireframe
Hari 5 — Wireframe for Landing Page
Mampu membuat wireframe untuk sebuah Landing Page suatu website
Mampu men-design dari wireframe yang sudah dibuat
Hari 6 — Product Thinking
Product Thinking
47 menit
Product Thinking
Product Thinking
Hari 6 — UI/UX Learning
Wireframe for News Portal (Mobile)
122 menit
Wireframe for News Portal (Mobile)
Hari 6 — Wireframe for News Portal (Mobile)
Mampu membuat wireframe untuk sebuah aplikasi mobile News Portal
Mampu men-design dari wireframe yang sudah dibuat
Hari 7 — UI/UX Learning
Wireframe for News Portal (Mobile)
80 menit
Wireframe for News Portal (Mobile)
Hari 7 — Userflow Using Figjam
Userflow Using Figjam
63 menit
Userflow Using Figjam
Hari 7 — Wireframe for Marketplace (Mobile)
Mampu membuat wireframe untuk sebuah aplikasi mobile Marketplace
Mampu men-design dari wireframe yang sudah dibuat
Hari 8 — Wireframe 101
Wireframe 101
51 menit
Wireframe 101
Hari 8 — UI/UX Learning
Backend UI/ UX Design
75 menit
Backend UI/ UX Design
Hari 8 — Backend UI/ UX Design
Mampu men-design website backend
Mampu menentukan menu beserta konten
Hari 9 — Putting Design on Top of Wireframe
Putting Design on Top of Wireframe
60 menit
Putting Design on Top of Wireframe
Hari 9 — UI/UX Learning
Wireframe for Marketplace Payment Details
81 menit
Wireframe for Marketplace Payment Details
Hari 9 — Wireframe for Marketplace Payment Details
Mampu membuat wireframe untuk sebuah alur aplikasi mobile Marketplace pada bagian Payment Details
Mampu men-design dari wireframe yang sudah dibuat
Hari 10 — Communication and Public Speaking Skill
Mentor Time
39 menit
Communication and Public Speaking Skill
Hari 10 — UI/UX Learning
Wireframe for Marketplace Payment Details
39 menit
Wireframe for Marketplace Payment Details
Hari 10 — Prototype + Animation in Figma
Mampu membuat prototype dari UI Design sehingga menjadi UI/ UX Design
Mampu membuat prototype seinteraktif mungkin dengan animasi
Hari 11 — Wireframe for Landing Page
Wireframe for Landing Page
Wireframe for Landing Page
Hari 11 — UX Writing
Mampu membuat user journey yang interaktif
Mampu membangun karakter sebuah brand melalui kata-kata yang digunakan pada aplikasi
Hari 11 — UI/UX Learning
UX Writing
19 menit
UX Writing
Hari 12 — Best Practice for Collaborative Works
Mampu bekerja dalam tim
Solusi saat bekerja dalam tim
Hari 12 — Wireframe for News Portal (Mobile)
Wireframe for News Portal (Mobile)
122 menit
Wireframe for News Portal (Mobile)
Hari 12 — UI/UX Learning
Best Practices for Figma on Teams
101 menit
Best Practices for Figma on Teams
Hari 13 — CV and Cover Letter
CV and Cover Letter
Hari 13 — Wireframe for Marketplace (Mobile)
Wireframe for Marketplace (Mobile)
80 menit
Wireframe for Marketplace (Mobile)
Hari 14 — Backend UI/UX Design
Backend UI/UX Design
75 menit
Backend UI/UX Design
Hari 15 — Wireframe for Marketplace Payment Details
Wireframe for Marketplace Payment Details
81 menit
Wireframe for Marketplace Payment Details
Hari 16 — Prototype + Animation in Figma
Prototype + Animation in Figma
39 menit
Prototype + Animation in Figma
Hari 17 — Animation
Web Animation
48 menit
Web Animation
Hari 18 — UX Writing
UX Writing
19 menit
UX Writing
Hari 19 — Best Practice for Collaborative Works
Best Practice for Collaborative Works
101 menit
Best Practice for Collaborative Works
Hari 20 — Personal Branding
Personal Branding
22 menit
Personal Branding
Hari 21 — 1st Hackathon Day 1
Project Management tool dan Bukti Record Meeting Hackathon
Hari 22 — 1st Hackathon Day 2
Bukti Record Meeting Kelompok
Hari 23 — 1st Hackathon Day 3
Bukti Record Meeting Kelompok
Hackaton Form Evaluation
Hari 24 — Demo Day
Record Demo Day Program
Hari 25 — Group Affiliation
Mentor Time
42 menit
Group Affiliation
Hari 26 — UX Design Strategy and Application: Customer Journey Mapping using notion
UX Design Strategy and Application: Customer Journey Mapping using notion
UX Design Strategy and Application: Customer Journey Mapping using notion
Customer Journey Map Using Notion
Hari 27 — No Code (Elementor) Session 1
No code ( Elementor) Session 1
Elementor
Hari 28 — No code ( Elementor) Session 2
No code ( Elementor) Session 2
Elementor Session 2
80 menit
Hari 29 — No code ( Elementor) Session 3
No code ( Elementor) Session 3
Elementor Session 3
80 menit
Hari 30 — Speak Up Speak Out
Mentor Day
30 menit
Speak Up Speak Out
Hari 31 — No code ( Elementor) Session 4
No code ( Elementor) Session 4
Elementor Session 4
80 menit
Hari 32 — No code ( Elementor) Session 5
No code ( Elementor) Session 5
Elementor Session 5
80 menit
Hari 33 — ChatGPT Basic
chatGPT Basic
44 menit
ChatGPT Basic
Hari 34 — Blog
Blogger
Blogger
Hari 35 — Unlocking Intergenerational Communication
Mentor Time
35 menit
Unlocking Intergenerational Communication
Hari 36 — Affinity Diagram
Affinity Diagram
Affinity Diagram
80 menit
Hari 37 — Usability Testing menggunakan Single Ease Question
Usability Testing menggunakan Single Ease Question
Usability Testing menggunakan Single Ease Question
80 menit
Hari 38 — Gamification Framework Session 1
Gamification Framework Session 1
27 menit
Gamification Framework Session 1
Hari 39 — Gamification Framework Session 2
Gamification Framework Session 2
59 menit
Gamification Framework Session 2
Hari 40 — Personal Finance
Personal_Finance_Pengelolaan_Keuangan_untuk_Masa_Depan_yang_Cerah
Personal Finance
Hari 41 — Proyek Akhir: Desain dan Prototipe Aplikasi Marketplace
Proyek Akhir: Desain dan Prototipe Aplikasi Marketplace
Hari 42 — 2nd Hackathon Day 1
Project Management Tool dan Bukti Record Meeting Hackathon
Hari 43 — 2nd Hackathon Day 2
Bukti Record Meeting Hackathon
Hari 44 — 2nd Hackathon Day 3
Bukti Record Meeting Hackathon
Hackaton Form Evaluation
Hari 45 — Demo Day
Record Demo Day Program
Hari 46 — Internship
Internship Preparation
Internship week 1
Internship week 2
Internship week 3
Internship week 4
Internship week 5
Internship week 6
Internship week 7
Internship week 8
Internship week 9
Internship week 10
Internship week 11
Internship week 12
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